Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7OeGh-jMNev-q6p9b-BQmwF-9of4D | 13/16/3 | 63.1 | 0.89 | 2026-07-03 01:28:49 · 33m 52s | |
| CSGO-fGkKp-yXy8y-RnuU3-eMo6P-e7PVP | 6/13/0 | 43.7 | 0.33 | 2026-07-02 16:49:15 · 20m 48s | |
| CSGO-EAQdZ-wAUTt-NhAk8-FMhnM-Pn6nM | 18/9/1 | 98.3 | 1.65 | 2026-06-29 19:16:59 · 25m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.