Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4oePV-poERn-Wr8Qi-kQy7G-Zc8zP | 22/17/5 | 101.4 | 1.38 | 2026-06-30 19:21:05 · 41m 23s | |
| CSGO-bnhfW-hr2M5-f7LHA-RmM2q-qrzED | 15/10/7 | 94.8 | 1.46 | 2026-06-30 18:51:14 · 26m 27s | |
| CSGO-Woh6m-kNSUq-T6dZG-6YBbb-GZAYN | 20/12/6 | 93.9 | 1.45 | 2026-06-30 18:08:07 · 33m 13s | |
| CSGO-AaVQT-8fBE5-wxkMo-eacCm-uXNtQ | 23/20/3 | 82.4 | 1.24 | 2026-06-30 17:14:45 · 47m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.