Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-97fzA-4jYfV-hHdsn-AHwZU-a6KbM | 16/10/2 | 77.2 | 1.40 | 2026-06-18 19:50:14 · 34m 42s | |
| CSGO-s24Tp-amiZX-YnWd9-GANo5-Wz23L | 12/17/3 | 71.5 | 0.77 | 2026-06-16 17:47:49 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.