Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kuhqw-H8h3e-FVm3Y-NLN6L-AJQRO | 15/20/7 | 79.9 | 0.89 | 2026-06-23 20:39:09 · 40m 28s | |
| CSGO-jkaqz-pJLoT-OFRZG-jWFCa-kZhzO | 11/16/5 | 80.5 | 0.92 | 2026-06-23 20:08:53 · 25m 42s | |
| CSGO-pRPy9-t5eVG-PDGQe-5VYUX-YkkfO | 17/15/10 | 99.8 | 1.46 | 2026-06-23 19:31:05 · 34m 39s | |
| CSGO-EjtMz-yAHZT-RKwww-2KPom-2h3RG | 11/12/2 | 73.1 | 1.00 | 2026-06-07 20:48:00 · 11m 41s | |
| CSGO-f7QHK-AP5dL-HdBfy-r8htF-5xOhG | 8/10/5 | 60.6 | 0.80 | 2026-06-07 20:18:11 · 12m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.