Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h2bRf-KPKyZ-L3UdA-ydTCy-NVddJ | 13/19/5 | 70.7 | 0.89 | 2026-07-05 18:11:48 · 35m 55s | |
| CSGO-eoaTp-irABv-MqmG9-mw6ZM-Z7PVP | 11/17/5 | 62.4 | 0.81 | 2026-07-05 17:31:46 · 36m 21s | |
| CSGO-eT2y8-GKrOf-Ww6eS-JLrFH-hxfvN | 18/14/3 | 99.3 | 1.40 | 2026-06-11 22:57:01 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.