Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zfChp-hzjv3-Y44O3-32eaO-THTCP | 7/13/1 | 66.0 | 0.58 | 2026-07-01 16:47:59 · 22m 34s | |
| CSGO-ULn22-UxjPR-HK2QC-4pqS6-ZympQ | 19/15/4 | 50.5 | 1.06 | 2026-06-29 20:11:14 · 45m 54s | |
| CSGO-75TNS-2ummN-bCpAo-2VFCR-yROEL | 8/8/2 | 73.7 | 1.13 | 2026-06-19 21:55:35 · 16m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.