Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PfsNq-QnrzE-chTs3-ZOJVk-DttiB | 3/15/4 | 39.5 | 0.15 | 2026-06-18 18:50:56 · 22m 50s | |
| CSGO-8Gynr-O25ms-ktCVw-hQcJb-RtTGQ | 8/19/1 | 34.8 | 0.55 | 2026-06-18 18:00:38 · 45m 48s | |
| CSGO-bN7Lc-boovL-nKOui-k5KBa-Ua7WB | 12/12/6 | 75.0 | 1.04 | 2026-06-18 17:24:21 · 33m 20s | |
| CSGO-Chvfa-yah2E-9BvQB-F7mQS-vmdBN | 10/16/5 | 61.6 | 0.73 | 2026-06-16 19:00:27 · 35m 7s | |
| CSGO-OKtUV-xWUhG-AcR69-ye6Yw-YBLDR | 10/16/1 | 47.7 | 0.57 | 2026-06-16 18:26:44 · 30m 51s | |
| CSGO-FCFaM-VjJi4-W8aNb-fd37k-qYBEB | 10/17/3 | 37.8 | 0.66 | 2026-06-16 17:41:17 · 43m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.