Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9YiJQ-7Zf9u-zm2tA-HpdEf-GPN2G | 6/16/2 | 36.8 | 0.44 | 2026-06-25 20:09:06 · 33m 10s | |
| CSGO-YEy8j-nOcuy-wKnDo-PB4QF-FdcNE | 9/18/4 | 43.0 | 0.54 | 2026-06-24 20:02:36 · 41m 2s | |
| CSGO-9GWRK-Uj4Gy-EM26X-bdsxe-Njp7C | 4/8/0 | 21.3 | 0.53 | 2026-06-24 19:28:50 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.