Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ntcuh-URzh9-fnycT-O6JLC-7TQ7B | 15/19/5 | 78.9 | 0.89 | 2026-07-03 01:28:49 · 33m 59s | |
| CSGO-bjU8A-yxFrr-FVrbW-szdrj-HY5dK | 21/19/4 | 82.2 | 1.22 | 2026-06-25 13:59:45 · 41m 18s | |
| CSGO-MnGDi-x3MXa-SqP6c-WLzZA-JebRF | 4/16/3 | 44.1 | 0.22 | 2026-06-25 08:31:41 · 31m 15s | |
| CSGO-rmYsY-68Bhf-bHoYd-NFN3w-8rP3A | 12/13/2 | 57.4 | 0.83 | 2026-06-23 22:39:55 · 28m 28s | |
| CSGO-eQAk5-iHY3s-YxMhv-PdhK3-YLaxJ | 9/23/3 | 50.3 | 0.36 | 2026-06-15 18:51:14 · 42m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.