Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xkeYx-qM5Zk-x5Vzj-Y58Yq-BOsKG | 14/16/4 | 104.7 | 1.11 | 2026-06-29 18:31:59 · 28m 20s | |
| CSGO-EenYM-jp6H6-wRL86-UxVTL-Z9JjC | 12/18/7 | 63.5 | 0.85 | 2026-06-26 17:41:51 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.