Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jkp7h-PotCp-NvobE-5ZEWW-yueiK | 17/16/3 | 77.8 | 1.14 | 2026-06-29 16:38:20 · 36m 13s | |
| CSGO-zeAFX-DHQ4h-6ECBY-4tNkh-xjTOG | 12/17/4 | 58.5 | 0.69 | 2026-06-26 17:41:13 · 39m 49s | |
| CSGO-xUGBG-JJA4Y-3okZr-xNrMT-nGCtG | 16/16/7 | 67.3 | 0.98 | 2026-06-26 16:47:16 · 41m 39s | |
| CSGO-9zSFS-CmcpO-aC9fn-sN9Dc-k6siB | 17/11/5 | 95.2 | 1.43 | 2026-06-26 15:57:27 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.