Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UDKFT-LyjHC-GB3PR-FhLqV-Pa7WB | 16/15/7 | 75.0 | 1.31 | 2026-06-30 19:05:36 · 28m 24s | |
| CSGO-YhMXY-MJZPX-m2SjY-V3wNT-nwAAA | 13/12/4 | 71.9 | 1.06 | 2026-06-16 18:51:33 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.