Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mZbCU-Ba9Gm-YyWZq-9kDO5-hKMkO | 20/19/11 | 96.4 | 1.30 | 2026-07-01 20:19:54 · 38m 29s | |
| CSGO-XCbZe-W4p4p-DtZKB-F8orN-mnnYF | 7/8/5 | 56.2 | 0.72 | 2026-07-01 18:25:27 · 25m 45s | |
| CSGO-fDLjH-NdOjM-DVJ93-ksoFH-f9hWA | 15/16/6 | 71.9 | 1.05 | 2026-07-01 17:44:12 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.