Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NqyFT-evNGh-hd9B7-GAZyo-SD8aC | 18/18/6 | 77.2 | 1.07 | 2026-07-03 20:45:24 · 33m 23s | |
| CSGO-tihVC-ObTeJ-qwh9D-M7ZQT-vaChP | 12/17/3 | 76.2 | 0.75 | 2026-07-01 18:07:11 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.