Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-us4RD-d2tTE-rhvvU-2u3ZZ-FvxfF | 18/6/6 | 138.5 | 2.23 | 2026-07-05 09:09:25 · 22m 4s | |
| CSGO-qzXzH-BYe5k-xdsns-QB5KM-t8MUD | 18/14/5 | 80.6 | 1.39 | 2026-07-05 08:39:21 · 26m 32s | |
| CSGO-f9qNd-nBDEQ-HMhKD-Ensxv-YrJTK | 24/13/8 | 125.5 | 1.89 | 2026-07-05 07:59:55 · 33m 59s | |
| CSGO-R9hE8-FqLV5-wVYMH-5xKe3-8LhWA | 18/17/4 | 82.3 | 1.18 | 2026-07-04 07:41:52 · 36m 6s | |
| CSGO-CF6ph-r9frc-uru9G-45QPG-zbZYO | 12/18/8 | 68.6 | 0.77 | 2026-07-02 13:17:52 · 41m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.