Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XscnK-eX9C2-N7ToL-xQOjy-mfMbM | 10/17/4 | 58.5 | 0.69 | 2026-07-06 13:33:13 · 27m 40s | |
| CSGO-QABAV-XQ4WM-d6ayy-zs6Ry-h2VjM | 13/19/3 | 67.3 | 0.67 | 2026-07-03 14:19:43 · 33m 3s | |
| CSGO-kKfev-VoEwu-sT2fh-HVEt7-Vp8eD | 4/13/1 | 43.3 | 0.28 | 2026-06-30 20:20:34 · 19m 32s | |
| CSGO-Qi2cD-u9cZQ-UFeZ6-aGhew-ZrPJM | 13/11/10 | 105.0 | 1.43 | 2026-06-23 19:02:37 · 26m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.