Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W4Vp9-SFRyM-T7f3H-NL6Cz-K2N6H | 23/17/5 | 104.8 | 1.43 | 2026-07-01 17:50:58 · 38m 59s | |
| CSGO-b6yw9-Qb84Y-wkJpk-6CO2y-wzeKP | 20/20/8 | 92.3 | 1.21 | 2026-07-01 17:07:42 · 40m 2s | |
| CSGO-XDq72-V9ByY-etxN3-JsEXJ-xcvaL | 15/17/1 | 65.6 | 0.82 | 2026-07-01 15:06:57 · 34m 11s | |
| CSGO-x2xSf-aBEM4-je2sc-b3ibE-fKV5F | 17/17/5 | 84.4 | 1.17 | 2026-06-30 20:07:13 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.