Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qVpis-DaNQh-o2uJK-3wzqo-nrXwP | 26/12/5 | 134.1 | 2.14 | 2026-07-03 22:33:16 · 31m 46s | |
| CSGO-ndf2F-h5Ti2-tbJdm-UxMTw-sCHCF | 23/15/4 | 95.2 | 1.50 | 2026-07-03 20:08:33 · 41m 15s | |
| CSGO-mpJZz-pnxPq-3ZFc6-jkiA9-tdTnB | 23/19/4 | 90.3 | 1.32 | 2026-06-30 20:16:02 · 45m 45s | |
| CSGO-UWZ6G-sjuxj-6cuxG-8uSFh-siHeB | 19/19/11 | 90.8 | 1.21 | 2026-06-30 19:33:22 · 39m 32s | |
| CSGO-6KFvi-rZRuZ-TUGeR-O5Seu-rfdZH | 8/17/6 | 65.7 | 0.67 | 2026-06-30 19:04:20 · 25m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.