Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f7dr4-vyuZX-PDfZn-cthzr-XhapG | 14/17/4 | 64.5 | 0.99 | 2026-07-03 21:01:52 · 34m 41s | |
| CSGO-83Hpv-H6VN2-s8XAY-PvhNJ-kScRF | 12/17/5 | 73.9 | 0.72 | 2026-07-03 20:24:40 · 28m 37s | |
| CSGO-q9EjG-8VnUQ-zi9pw-dtRDo-HDpcG | 19/22/11 | 83.5 | 1.08 | 2026-07-03 19:31:30 · 44m 41s | |
| CSGO-bWNxq-NprRR-r3yfm-OoweK-D9axJ | 14/12/8 | 70.6 | 1.21 | 2026-07-03 18:45:05 · 42m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.