Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KXOiW-DCfZK-perF8-buLLD-o9XDJ | 10/20/7 | 63.0 | 0.77 | 2026-06-16 20:43:54 · 32m 14s | |
| CSGO-7fbq4-pTUfi-4s7Cp-VTe3H-Zc8zP | 13/14/4 | 67.4 | 1.03 | 2026-06-16 20:02:57 · 34m 22s | |
| CSGO-T3CTX-FqFV9-UXZak-h7N7G-R8diK | 5/9/3 | 51.3 | 0.72 | 2026-06-16 19:12:18 · 12m 22s | |
| CSGO-foXnM-UA3c5-mMr4u-SyCTy-RMwzF | 10/15/3 | 53.8 | 0.76 | 2026-06-12 22:31:54 · 27m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.