Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FmmFJ-fL2Em-DAZw2-eZFdT-iQtWK | 14/14/6 | 67.9 | 1.01 | 2026-07-02 15:26:22 · 38m 18s | |
| CSGO-CTTFx-oyHce-DcOSU-7h3d4-D2xHL | 20/14/7 | 111.1 | 1.48 | 2026-07-01 19:59:37 · 32m 57s | |
| CSGO-umHpt-UobpM-jxCY4-fwfPA-id5yD | 19/10/2 | 93.0 | 1.57 | 2026-06-28 20:36:20 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.