Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x8Riq-6yfP9-EARTW-NzOq8-MVunC | 21/14/3 | 84.1 | 1.25 | 2026-07-03 19:23:05 · 35m 9s | |
| CSGO-UnpdY-9pO9r-3qmNB-4njoP-SH3JE | 15/8/5 | 71.0 | 1.33 | 2026-07-03 18:47:00 · 25m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.