Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ULykh-sUpHr-eF92O-k9454-hKMkO | 4/14/2 | 33.1 | 0.30 | 2026-07-01 16:11:18 · 20m 27s | |
| CSGO-wJrvw-w6obY-B2mOG-spWns-UXOYE | 11/17/2 | 51.8 | 0.68 | 2026-06-30 18:27:25 · 26m 41s | |
| CSGO-2iHH9-eG2qm-RXAjB-ZhNL3-kVSFE | 18/12/5 | 77.6 | 1.25 | 2026-06-27 19:09:14 · 38m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.