Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u3hRO-5ixwi-SOMmJ-WE8cd-2ZeuB | 29/15/6 | 140.5 | 1.88 | 2026-07-05 17:03:55 · 33m 30s | |
| CSGO-ELSsy-CspbW-LOJ3Z-O8wd6-VzZAB | 23/12/6 | 94.7 | 1.63 | 2026-07-02 21:49:12 · 32m 17s | |
| CSGO-CNWHJ-BPkNv-jhGDx-VCRer-T3kwG | 10/15/3 | 99.6 | 0.93 | 2026-06-18 20:48:26 · 23m 22s | |
| CSGO-YTA3u-tERyE-kNKU7-UrYi3-xLqRP | 17/7/6 | 106.5 | 1.76 | 2026-06-11 20:21:45 · 22m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.