Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FMRYj-b2pBD-iKrcV-6aKR9-tdTnB | 14/12/7 | 82.3 | 1.20 | 2026-06-30 20:51:12 · 32m 59s | |
| CSGO-KzwV2-j22Fc-KPMzS-bZLeY-FQSuK | 8/15/3 | 52.6 | 0.55 | 2026-06-30 20:21:08 · 28m 3s | |
| CSGO-7COW2-qjHo4-T4swH-Vobz5-VzZAB | 10/17/8 | 65.8 | 0.85 | 2026-06-18 20:25:40 · 34m 38s | |
| CSGO-RrQfK-vTPzi-W7wcA-CLNyb-RtTGQ | 12/21/7 | 60.3 | 0.73 | 2026-06-18 19:37:04 · 45m 37s | |
| CSGO-byddt-tMpxf-dWDX3-zHErB-3oZEC | 5/15/2 | 46.6 | 0.32 | 2026-06-15 19:41:56 · 21m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.