Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RrEkM-f43QE-53L5m-kKA93-DqVoN | 8/18/9 | 55.1 | 0.72 | 2026-07-05 12:38:45 · 33m 16s | |
| CSGO-4XxOt-MKthF-ujTd2-Z9P6V-jFXsO | 16/18/9 | 76.8 | 1.13 | 2026-07-05 11:50:54 · 43m 32s | |
| CSGO-XGptH-3Yf7z-HOoOa-VtBqJ-o8MUD | 5/15/2 | 57.1 | 0.46 | 2026-06-24 18:19:02 · 26m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.