Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w7kpn-5jNFZ-UOchE-ekA33-pzpcG | 16/5/4 | 90.8 | 1.76 | 2026-06-28 15:59:46 · 24m 19s | |
| CSGO-piyDc-ne5nD-KGzbV-ciuRL-GcXTB | 13/2/3 | 96.4 | 1.91 | 2026-06-27 12:29:30 · 18m 28s | |
| CSGO-HkqJ5-ZLMBt-M9oFx-nVT2O-i84VH | 19/8/2 | 104.7 | 1.61 | 2026-06-21 12:07:19 · 26m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.