Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TuOqJ-zyd9b-FXPmq-KNbDy-zePNN | 23/11/4 | 110.8 | 1.72 | 2026-06-30 16:22:36 · 35m 0s | |
| CSGO-zpBCF-D5FOV-jjs72-A3GP7-DeiGH | 8/15/9 | 77.0 | 0.72 | 2026-06-29 20:34:40 · 29m 51s | |
| CSGO-Be43f-WkDMO-B2kPQ-bFybU-NHjLJ | 22/22/5 | 72.6 | 1.15 | 2026-06-24 15:20:17 · 52m 36s | |
| CSGO-J3EV2-2tjs9-WZKNE-YCtfQ-ZR9jE | 34/18/8 | 114.4 | 1.74 | 2026-06-23 23:06:50 · 52m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.