Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7v5Nz-P9Oi2-hdbP3-kQn53-Cq5uC | 21/16/5 | 88.8 | 1.38 | 2026-07-05 23:43:20 · 42m 47s | |
| CSGO-rVYZR-mXxPs-BSNmU-aOJmd-h5EiJ | 20/12/0 | 69.7 | 1.36 | 2026-06-23 05:40:53 · 33m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.