Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DW3Lx-KpwLC-a6XkY-VHDkm-7NKDR | 12/17/4 | 72.5 | 0.88 | 2026-06-27 21:28:29 · 28m 22s | |
| CSGO-w4riQ-pBD3i-thv2y-7QNdm-qYBEB | 8/13/1 | 78.7 | 0.71 | 2026-06-27 20:23:19 · 24m 11s | |
| CSGO-3UCVv-tAbjj-JosAa-U5nxx-jVMQC | 3/15/3 | 47.3 | 0.29 | 2026-06-27 10:30:02 · 30m 45s | |
| CSGO-wG8FK-kLnJ3-TSvBE-p8udv-zWq7C | 14/17/6 | 74.5 | 1.03 | 2026-06-25 13:41:25 · 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.