Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nyYPH-LJuEh-7wdZf-p799e-ZjenL | 20/21/13 | 86.2 | 1.10 | 2026-07-06 18:53:19 · 45m 33s | |
| CSGO-Vpq7W-xeDAp-amDvx-Fdoky-Nf78F | 13/18/12 | 80.6 | 0.99 | 2026-06-28 20:02:10 · 34m 48s | |
| CSGO-GkNUU-D4DXS-n7Gf6-qZC3F-w8JzN | 13/11/3 | 74.8 | 1.24 | 2026-06-28 19:24:20 · 25m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.