Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.5%Peak single-match outcome anomaly 25.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 13 analyzed matches reads as variance, not a pattern.
2.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 8 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MiNdK-BvtPq-evxSz-qa8a2-seYfE | 17/14/7 | 88.5 | 1.30 | 2026-07-06 12:15:16 · 38m 0s | |
| CSGO-huRmR-jefCs-RDsdh-uqRCV-QmztJ | 20/16/5 | 98.7 | 1.37 | 2026-07-06 11:31:05 · 35m 36s | |
| CSGO-Xi6fC-wtT3a-mOOV3-ykPAi-D5fGH | 22/19/7 | 90.0 | 1.33 | 2026-07-06 09:58:43 · 37m 6s | |
| CSGO-Bvnm4-ks7KS-6dKbF-8NexF-CKxbE | 9/18/3 | 43.9 | 0.58 | 2026-07-03 06:52:01 · 41m 27s | |
| CSGO-PeQPO-BeavZ-a5bPN-3fkTL-sbjsF | 16/9/2 | 84.4 | 1.41 | 2026-07-03 04:24:36 · 29m 58s | |
| CSGO-FQXZq-wm6Nj-osKUX-H9mRn-iCi5P | 15/13/7 | 87.2 | 1.22 | 2026-07-02 05:41:38 · 37m 14s | |
| CSGO-TTymR-quvxe-zTyq8-GXR3P-Ac9eD | 11/19/8 | 58.7 | 0.80 | 2026-07-01 07:01:39 · 37m 54s | |
| CSGO-GskJt-x3TFy-ecFJ5-z6eqy-s2ohH | 8/14/6 | 66.9 | 0.79 | 2026-06-23 06:04:45 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.