Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aus4o-boOOv-hNCkL-Ed8cO-M8MkO | 12/19/9 | 71.6 | 0.80 | 2026-07-01 19:59:37 · 35m 38s | |
| CSGO-ThnPn-x4JJN-XNeVf-FAdwf-iFo2H | 14/16/5 | 69.0 | 0.96 | 2026-07-01 19:26:29 · 30m 0s | |
| CSGO-MqBFX-39M8O-PZt6T-X2h5i-nOGSQ | 17/19/9 | 78.3 | 1.09 | 2026-07-01 18:46:29 · 34m 34s | |
| CSGO-2tcrU-VdRwz-GPoLm-R4LAk-tXvzF | 12/11/6 | 86.4 | 1.27 | 2026-06-21 17:25:00 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.