Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m88Gi-qR73S-ZxjWs-QhdRP-XwJ5O | 12/16/5 | 75.4 | 1.00 | 2026-07-04 16:54:47 · 29m 56s | |
| CSGO-9W5Gw-cj9Nf-MzOGr-kSwDG-woHGG | 14/8/4 | 102.1 | 1.54 | 2026-07-02 20:25:17 · 24m 39s | |
| CSGO-i2voy-YZmNW-9x7K7-2w6Xh-its4N | 22/15/4 | 81.1 | 1.38 | 2026-06-30 17:02:41 · 45m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.