Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4hXzX-KsAmv-PUkuM-JCTw7-aUPRO | 6/17/1 | 35.0 | 0.32 | 2026-07-03 21:07:51 · 28m 0s | |
| CSGO-qsrEv-GwFx2-FizYK-vLpNn-EtLbM | 10/17/3 | 37.0 | 0.57 | 2026-07-03 18:31:01 · 41m 17s | |
| CSGO-UXQcW-YGc4P-xmbdG-LAexs-NWqNO | 8/15/6 | 41.4 | 0.74 | 2026-07-03 17:42:48 · 39m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.