Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ozsH8-6uSJo-TEVR3-dbbMO-SSUnB | 17/10/7 | 104.1 | 1.67 | 2026-06-28 21:50:46 · 27m 12s | |
| CSGO-LmZMv-E7knJ-BSsxH-MsEpk-wDe4D | 16/13/4 | 107.4 | 1.38 | 2026-06-28 21:18:30 · 28m 25s | |
| CSGO-8j4PW-vrsyC-Qw2Bn-UqFCW-jFXsO | 18/14/2 | 108.0 | 1.33 | 2026-06-28 19:59:48 · 28m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.