Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JD74w-76BKJ-DZwDd-iBOze-Njp7C | 11/14/4 | 57.2 | 0.88 | 2026-06-30 20:32:56 · 35m 28s | |
| CSGO-x73Md-NiapW-rhR8J-REJ6C-od5yD | 6/3/1 | 78.1 | 1.57 | 2026-06-30 20:09:55 · 14m 3s | |
| CSGO-L6u62-8d9CJ-pcCLu-6CLnZ-Uu8GJ | 13/17/4 | 74.3 | 0.88 | 2026-06-30 19:30:24 · 36m 19s | |
| CSGO-j6haU-2MTVx-W5VDT-hzxim-TO2xK | 18/22/9 | 83.5 | 1.07 | 2026-06-29 19:58:41 · 49m 27s | |
| CSGO-kJQh5-ZLj5H-586h5-nKLnT-8aaUN | 10/14/5 | 46.9 | 0.88 | 2026-06-29 19:26:49 · 28m 39s | |
| CSGO-XD8UJ-tFftO-evi9v-OUW38-dAoQD | 5/16/4 | 34.6 | 0.44 | 2026-06-24 18:15:36 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.