Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NRFTZ-GN8x7-iqRvS-RPEJi-xOYQM | 4/16/2 | 26.9 | 0.23 | 2026-07-06 00:10:31 · 34m 15s | |
| CSGO-ORiKn-ZENo5-pSXD6-KuXMW-EQM6H | 19/18/2 | 70.4 | 1.07 | 2026-07-04 22:00:18 · 34m 17s | |
| CSGO-aLu2P-swwsh-5uoEy-34YUG-ST2YP | 19/21/3 | 69.0 | 0.85 | 2026-06-13 19:03:15 · 47m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.