Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6QJdC-Yjfo5-rcPhf-N8Luh-D5fGH | 16/17/5 | 80.4 | 1.06 | 2026-07-06 10:57:31 · 27m 18s | |
| CSGO-6Wtae-eVtOR-PNU2Y-eiioX-BZAYN | 7/7/2 | 56.3 | 0.93 | 2026-07-06 08:32:58 · 14m 28s | |
| CSGO-bK26s-B7Hyq-cYUxf-Srjqk-5XEyB | 12/14/3 | 90.8 | 0.94 | 2026-07-06 08:04:58 · 26m 8s | |
| CSGO-JuSSh-zcyrH-9ECUd-eqphW-yadyC | 20/16/7 | 81.7 | 1.36 | 2026-07-06 07:31:15 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.