Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xVmOJ-9dpyY-hMHhz-kfkwF-OoBhP | 17/11/4 | 83.5 | 1.39 | 2026-07-06 18:53:19 · 31m 10s | |
| CSGO-xSMkk-AZp9Y-R82c8-iKiJ5-ZAFKO | 6/7/2 | 52.6 | 0.98 | 2026-07-03 18:28:08 · 11m 39s | |
| CSGO-q4vVT-rfKi5-FmtCD-bsDCm-TsUCP | 12/13/4 | 88.8 | 1.09 | 2026-06-24 18:49:28 · 33m 2s | |
| CSGO-eQAk5-iHY3s-YxMhv-PdhK3-YLaxJ | 14/14/5 | 71.2 | 0.99 | 2026-06-15 18:51:14 · 42m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.