Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AkjTr-6WORV-VKLDy-wQ6Px-OrzUO | 17/16/3 | 76.9 | 1.07 | 2026-07-05 16:43:11 · 40m 48s | |
| CSGO-JBs5x-JJK2E-SyocL-ysdSE-kosSJ | 16/13/3 | 79.2 | 1.10 | 2026-07-04 10:53:59 · 42m 7s | |
| CSGO-DpYcQ-OwEfZ-C2FRB-MzPTx-8zxHL | 24/17/11 | 122.0 | 1.56 | 2026-06-27 14:39:30 · 37m 55s | |
| CSGO-2Yy9t-GLBY6-dZfZ3-G3YPv-jBcBN | 21/16/7 | 108.3 | 1.39 | 2026-06-25 19:18:22 · 27m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.