Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3GvfK-SHtPG-HSf5L-2bSUd-ciQZQ | 12/17/4 | 60.0 | 0.78 | 2026-07-01 19:55:26 · 43m 29s | |
| CSGO-Qz69q-yZYEB-9oXnN-7umTZ-YZx9H | 9/16/7 | 72.2 | 0.76 | 2026-07-01 19:11:30 · 32m 3s | |
| CSGO-EYcst-ZPUtd-29ya3-MomNn-qhjTL | 7/14/5 | 54.3 | 0.68 | 2026-06-30 19:45:36 · 24m 26s | |
| CSGO-j2Gmz-iqNLC-tBTo7-XRxSi-its4N | 7/9/3 | 41.1 | 0.80 | 2026-06-27 22:15:29 · 26m 16s | |
| CSGO-CQq8T-6iA2K-jhtDb-7G4Yy-UqDZG | 11/21/5 | 58.2 | 0.62 | 2026-06-27 21:29:28 · 38m 57s | |
| CSGO-Bua4o-92uOd-jmJWk-OSqi4-Sf78F | 21/13/3 | 92.5 | 1.46 | 2026-06-27 20:42:29 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.