Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tX8Yf-Tu7uE-LiZZk-qH5M2-wVC7K | 12/16/4 | 69.7 | 0.95 | 2026-07-02 17:54:23 · 43m 45s | |
| CSGO-VOxOA-SZkYs-HNxSL-2xpbw-J2GGG | 11/23/5 | 43.5 | 0.52 | 2026-06-28 13:58:28 · 47m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.