Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-88VZS-O5FBv-cRO6O-BYWEF-sKurD | 19/14/8 | 107.3 | 1.43 | 2026-07-03 04:58:58 · 38m 33s | |
| CSGO-8mcUZ-MKxcA-Kerxp-MGfzY-RvNUD | 15/14/2 | 84.2 | 1.09 | 2026-07-03 01:23:47 · 35m 47s | |
| CSGO-mctMq-nxEDU-BwnWr-oEAhd-ZEA2P | 20/10/2 | 105.3 | 1.58 | 2026-07-01 21:05:26 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.