76561198018877874
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.1%Peak single-match outcome anomaly 30.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
5.1% of kills through walls across 9 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nGtsA-cbaAP-G9cSp-H6MDV-yadyC | 25/19/3 | 105.5 | 1.44 | 2026-07-04 19:09:35 · 42m 26s | |
| CSGO-TEJei-4xzaB-hrns6-59ONk-yDDmQ | 11/17/4 | 80.1 | 0.76 | 2026-07-04 16:00:35 · 31m 45s | |
| CSGO-fQfK5-3UTKE-zC6hY-Zxac3-Gzi5P | 16/17/2 | 82.1 | 1.16 | 2026-07-04 15:22:48 · 32m 30s | |
| CSGO-uuKRF-VBLfa-ZnmiX-OYfAB-7TQ7B | 19/19/6 | 72.4 | 1.01 | 2026-07-03 21:23:12 · 45m 37s | |
| CSGO-ChzeJ-bA3S8-8dMtn-K58e9-TqTiA | 17/16/1 | 65.0 | 1.11 | 2026-07-03 14:18:59 · 34m 20s | |
| CSGO-MLWuW-waykY-2DubJ-55ZbJ-LnCcO | 22/19/6 | 97.9 | 1.33 | 2026-07-01 14:37:20 · 35m 39s | |
| CSGO-X64P5-rMi3v-9GvCF-WeJyp-QXpRP | 22/21/10 | 86.4 | 1.17 | 2026-07-01 13:19:11 · 52m 28s | |
| CSGO-BdH6H-3GbcS-MCkeR-TMyux-V27vO | 24/10/5 | 117.4 | 1.89 | 2026-07-01 12:42:25 · 28m 24s | |
| CSGO-xFnBT-WaGfw-PuBB9-yaebN-cHLHA | 19/19/3 | 77.1 | 1.14 | 2026-07-01 11:56:04 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.