Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3VDPN-F5cov-ojbmi-5GuDw-VN3tJ | 15/12/7 | 91.1 | 1.35 | 2026-07-01 19:07:23 · 26m 40s | |
| CSGO-GRMzy-8GRPU-AjBMY-eSynh-dE4BO | 24/23/6 | 82.9 | 1.19 | 2026-06-30 19:22:57 · 50m 24s | |
| CSGO-m3Xtx-TrPuu-4KRSL-bVppj-mDN6H | 15/16/4 | 86.0 | 1.05 | 2026-06-29 16:49:40 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.