Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GNica-P93rw-CxqAF-DRJzY-RvNUD | 22/15/1 | 83.3 | 1.37 | 2026-07-05 21:43:49 · 38m 40s | |
| CSGO-hWTOM-9CCZZ-qOnmc-CHL5N-2mw9H | 12/13/7 | 86.2 | 1.18 | 2026-06-30 21:56:52 · 29m 11s | |
| CSGO-5twMh-FOHnv-GKdSi-GVELK-G8MkO | 17/16/4 | 84.4 | 1.19 | 2026-06-30 12:15:36 · 39m 51s | |
| CSGO-NCsMh-j8dZx-LpEmi-Spnqv-v3SiA | 16/12/6 | 77.7 | 1.37 | 2026-06-28 21:35:49 · 35m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.