Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5WcPu-5va4t-c9evd-yLEWc-Sk2pH | 21/14/3 | 77.4 | 1.28 | 2026-06-21 19:52:43 · 42m 38s | |
| CSGO-3actj-qkppn-Hu7qQ-9TvtL-OHTCP | 12/16/1 | 73.0 | 0.85 | 2026-06-21 17:05:50 · 25m 17s | |
| CSGO-h6x2N-c8fhQ-5OOkC-GDAdn-a3acP | 10/13/3 | 50.6 | 0.88 | 2026-06-16 19:25:20 · 33m 5s | |
| CSGO-YhMXY-MJZPX-m2SjY-V3wNT-nwAAA | 10/19/6 | 72.1 | 0.65 | 2026-06-16 18:51:33 · 30m 10s | |
| CSGO-QL2Gd-GCLUz-K7CDj-hx9we-dZx9H | 18/16/5 | 84.3 | 1.22 | 2026-06-16 18:10:51 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.