Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8oz6A-NPbd6-YZ2ux-9kf4V-7FFdH | 16/14/1 | 80.9 | 1.12 | 2026-07-05 22:39:12 · 33m 17s | |
| CSGO-6Hve5-LX2Hz-WoHdm-HD2oP-7wPcF | 7/16/3 | 42.2 | 0.56 | 2026-07-05 17:38:05 · 26m 31s | |
| CSGO-b6rJa-YLDN4-xhdP8-zGLeN-AoaAB | 23/8/3 | 111.8 | 1.80 | 2026-07-04 22:07:19 · 33m 2s | |
| CSGO-nS7fU-haNp2-FBzHe-EFOCG-Ry6SA | 22/14/3 | 81.7 | 1.36 | 2026-06-25 20:57:35 · 40m 51s | |
| CSGO-97fzA-4jYfV-hHdsn-AHwZU-a6KbM | 18/14/3 | 88.8 | 1.28 | 2026-06-18 19:50:14 · 34m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.