Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rYpkM-h3MzL-4GdYK-jbdaq-q3SiA | 10/19/3 | 62.1 | 0.60 | 2026-07-06 19:40:18 · 33m 53s | |
| CSGO-9eNfC-E5Kiw-zP4uM-s26ps-QN3tJ | 20/14/2 | 89.9 | 1.37 | 2026-07-02 21:11:26 · 38m 0s | |
| CSGO-TnSFj-YveHU-cK4fL-yUQ3N-6GLXL | 8/16/2 | 47.0 | 0.56 | 2026-06-28 20:12:06 · 25m 38s | |
| CSGO-mU6Xs-UKMoV-kktUc-zubzP-66r4N | 11/17/4 | 58.7 | 0.71 | 2026-06-22 20:03:02 · 32m 38s | |
| CSGO-pxAiq-EC4GM-UXYyJ-dQJnK-28CBM | 6/15/2 | 29.1 | 0.48 | 2026-06-18 20:15:47 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.